- Sentences about me:
- My Portfolio: games, iOS Apps
- – Birdie’s Dream, Beta-Version Gameplay Trailer
- Congratulate! This is NOT an ordinary adventure that you've ever played before.
- Role-Playing? Adventure? Puzzle?
- You do NOT need to follow A PREDEFINED STORY to play!!!!!
- I spent more than 5 years making this game: 1 year of experimenting, 3 years of design, 2 years 7 months programming in Swift.
- It is adventure + puzzle + role-playing.
- You evade, scare off, punch away A.I. monsters in a vast space of the unknown world as you find the puzzle entities and solving their puzzles.Upon successful solving the puzzle, you’ll regenerate health and gain a new ability and control button, depending on the character of the puzzle entity in the game.
- 6. My GitHub
- 6-1. The ROOT address of GitHub
- 6-2. DSA MinHeap, MaxHeap, Min PriorityQueue, Max PriorityQueue in Swift:
- 6-3. Minimum Spanning Tree in Swift:
- 6-4. SwiftUI/Combine example “My Bookshelf App” with multiple REST endpoints:
- 6-5. SwiftUI example project Shortly:
- 6-6. CRDT or Conflict-free Replicated Data Type in Swift 5.5:
- – My Dev Log, Making The Game in Swift, Birdie's Dream
- – Technologies employed in the game.
- Related Readings:
Sentences about me:
As a mobile software developer, I have 11 years of experience and am competent in Multi-Threading Programming in Swift(ObjC) and the expert knowledge of Dispatch (GCD) & Combine, SwiftUI having a proven track record on App Store: 2 games, 1 utility, 1 business app.
Because I have multiple majors: chemistry, mathematics, computer science, I am often misunderstood as not being a specialist in programming or another specific area of programming like crypto or AI, but after six months or a year, I used to be recognized as the best software engineer or researcher in the company. The reason is that I love more the work I’m doing, and more focused on the given work, more cooperative, and follow faithfully the rule I should do than others do.
I have the mindset that I put the needs of the business above my own.
My Portfolio: games, iOS Apps
– Birdie’s Dream, Beta-Version Gameplay Trailer
Congratulate! This is NOT an ordinary adventure that you’ve ever played before.
Role-Playing? Adventure? Puzzle?
You do NOT need to follow A PREDEFINED STORY to play!!!!!
I spent more than 5 years making this game: 1 year of experimenting, 3 years of design, 2 years 7 months programming in Swift.
It is adventure + puzzle + role-playing.
You evade, scare off, punch away A.I. monsters in a vast space of the unknown world as you find the puzzle entities and solving their puzzles.
Upon successful solving the puzzle, you’ll regenerate health and gain a new ability and control button, depending on the character of the puzzle entity in the game.
– The Developer Story:
The game is a unique adventure with role-playing plus puzzles: it does not require a predefined order of solving puzzles to finish the level. Because I made the rules of the game system, monsters, puzzle entities in the rule-based system of GameplayKit. And each puzzle has its entity as well. And I hate to wholly follow predefined procedures which are common in role-playing games or adventures. If anyone merely follows a predefined procedure of a role-playing game, the game can not amuse the person beyond what a book can provide. I think that if it is a role-playing game, it should be more flexible and dynamic in the story than a book should be. Furthermore, it is also educational. In the game, every time the gamer finishes each level, the person will learn something important to his life. I don’t like to make a game for entertainment only but also education.
6. My GitHub
6-1. The ROOT address of GitHub
https://github.com/shrewdacumen
All the important projects are either private or local. And the project in public is usually for DSA and testing new features of SwiftUI2.0/3.0 or Combine. (MVVM principled tests, Web endpoint accessing testing apps can be seen)
6-2. DSA MinHeap, MaxHeap, Min PriorityQueue, Max PriorityQueue in Swift:
I executed the implementation in 20 min as in a manner of Code Challenge.
https://github.com/shrewdacumen/MinHeap-MaxHeap-PriorityQueues
6-3. Minimum Spanning Tree in Swift:
I executed the implementation in 20 min as in a manner of Code Challenge.
https://github.com/shrewdacumen/Minimum_Spanning_Trees_N_SP__PRIM_N_Dijkstra
6-4. SwiftUI/Combine example “My Bookshelf App” with multiple REST endpoints:
I created in a code-challenge manner — time of the project limited to 3 hours. A simple bookshelf app with a motif of the official music app of Apple Inc., under the page-separated constraints of 30-50 dispatch threadings in multi-threading programming required for getting data from remote endpoints.
https://github.com/shrewdacumen/My_Bookshelf_App-on-SwiftUI-Combine
6-5. SwiftUI example project Shortly:
I created in a code-challenge manner — time of the project limited to 3 hours. A simple SwiftUI app, giving a short code for any internet url:
https://github.com/shrewdacumen/shortly-app-by-sungwook
6-6. CRDT or Conflict-free Replicated Data Type in Swift 5.5:
https://github.com/shrewdacumen/SungW_CRDT
Convergent and Commutative Replicated Data Types or Conflict-free replicated data type
% The reference: the link
– SwiftUI and MVVM: a simple project that sneak-peaks my skills, can be accessed by clicking the left, underlined in BLUE text.
However, those projects with Combine and URLSesssion and Vapor (through REST, GraphQL, gRPC) are still private.
– My Dev Log, Making The Game in Swift, Birdie’s Dream
– Technologies employed in the game.
9-1. . Dispatch (GCD): a deep understanding of ‘framework Dispatch’ as well: the game contains
- 94 dispatch serial queues and 7 dispatch target queues.
- Plus none of the memory leakages which is common to ill-designed threading codes
- Plus none of the data race issues and removed the possible race conditions.
9-2. Rule System (GKRuleSystem) with NSPredicate.
9-3. Decision Tree (GKDecisionTree).
9-4. Path Finding Component (GKObstacleGraph + GKMeshGraph).
9-5. Agent (GKAgent).