iOS game: the story of iOS game development with a series of animations
This is my story of an iOS game development which is a new iPhone game being designed, tested, being improved daily, myself hoping it to be completed as soon as possible. The game has now a temporary name “The Critter” Those animations down below may give you the hint of it.
I can not add here all the stories of mine as they makes the way. However, I hope to prove the project is very active and under lots of tests so much so that I have hastily added few of them, the iOS game development, here.
Here is one of animations I created.
And my game at level one will have 5-7 critters. This is a critter as animated above which resembles an apple that appears at level one of the game.
This iPhone/iPad app will be an original game, not having any magical features but natural, albeit unreal to a modern person.
And here is a slightest hint of ambient object:
And I did add a slight improvement to the above as it happened below: the reason I call it dull dancing is that it is not the final animation for it but was made for a test.
For I have lots of idea of more interesting dancing it would have soon. There are three sort of creatures in the game: critters, ambients and objects.
You might not know how I can call an object a kind of creature. However this verse of Scripture gives its support: Matthew 3:9 “and do not think to say to yourselves, ‘We have Abraham as our father.’ For I say to you that God is able to raise up children to Abraham from these stones”. Thus I had no problem.